Thea and her dad are always on the move, from one small Cariboo town to another, trying to leave behind the pain of Thea's mom's death. They never stay long enough in one place for Thea to make friends, but when her dad gets work renovating a guest ranch on Gumboot Lake, she dares to hope that their wandering days are over. At the ranch she makes friends with Van, a local boy, and works hard to build the trust of an abused horse named Renegade. When Thea unearths the decades-old story of a four-year-old girl who disappeared from the ranch and was never seen again, she enlists Van to help her solve the mystery. When some disturbing facts come to light, she finally starts to come to terms with the losses in her own life.
Robin can hardly wait for her cousin April and her Aunty Liz to come to the ranch for Christmas. When a devastating car accident sends Aunty Liz to the hospital for several months, Robin can't help but be overjoyed to learn that April will live with Robin and her family while her mother is recuperating. But April has changed, and Robin must deal with April's growing anger and resentment at being forced to leave her injured mother and her life in the city. Then Robin's little sister, Molly, disappears during a blizzard, and Robin and April's friendship faces the ultimate test.
What has twenty legs but just one wing? That is part of the riddle Jeremy must solve in this sequel to Jeremy and the Enchanted Theater and Jeremy in the Underworld, if he is to help Mr. Magnus save the Enchanted Theater. However, he will have to captain a ship and face a magical bull to do it.
Melissa is waiting for the "new life" that her mother Sharlene has promised her since a fire devastated their family. But nothing ever seems to change. Melissa has difficulty making friends at school, they never have enough money and her little brother Cody is a brat. When Sharlene announces that they will be spending the month of August at a remote cabin on a wilderness lake, Melissa is less than thrilled. But there is more to do at the lake than she expected, and she is surprised to learn that her mother knows how to paddle a canoe, fish and make bannock and s'mores. On an island in the middle of the lake, Melissa meets Alice, a strange girl who is writing a fantasy novel. Alice shares her tree fort on the island with Melissa, and while at first Melissa is attracted to Alice's strong personality and her stories of her "perfect family," she becomes increasingly uneasy around Alice. As Melissa's relationship with her mother improves and her confidence increases, she is able to hold her own with Alice and start to appreciate her own imperfect family.
In Jeremy and the Enchanted Theatre, Jeremy traveled to Mount Olympus with an orange cat named Aristotle to save Mr. Magnus's theatre, but Zeus only agreed to help Mr. Magnus if he could solve the riddles on three scrolls. Now, in Jeremy in the Underworld, Jeremy is willing to help solve the first riddle, but is he ready to travel into the Underworld to do so?
Asia has lived with elderly Ira and his wife Maddy on their farm for as long as she can remember. When Ira has a heart attack Asia's world is turned upside down. Faced with the possibility of losing the only family she has ever known, Asia is frightened but fascinated by the appearance of a ghost that only she can see and hear.
Fifteen-year-old Pam is assaulted when she and her twin brother, Danny, are walking home through the woods. Danny is frozen with fear and does nothing; luckily, Pam is rescued by a woman out walking her dog. Pam deals with the trauma by isolating herself while Danny struggles with the shame of not protecting his sister. His shame is compounded by their father's contempt, and Danny decides to redeem himself by finding Pam's attacker. In the process, he discovers a family secret, and Pam connects with new friends who help her regain her confidence.
The year is 1838 and Ellie's grandmother has arrived all the way from England. Ellie is horrified to discover that the forbidding old woman intends to take her back to Britain to be raised properly. Ellie is determined that she will not go, but what can a nine-year-old girl do in the face of an adult with her mind made up?
Jeremy and his cat Aristotle must solve one more riddle to save the Enchanted Theater. Once again they travel through time and space. Once again they face their fears, this time deep in a maze beneath the ground and high in the sky above ancient Greece. If they succeed, the enchantment will be lifted. If they fail...
Max is horrified when he sees Sam Black, a new neighbor, strike a boy who is in his charge, but Max still shouts, "Thief," and tries to catch the boy when he sees him steal from the General Store in The Landings. When the abused boy runs away and takes refuge in Max's secret fort in the woods, Max must decide where his loyalties lie.
Sam, a seven-year-old boy, is devastated when his mother leaves him for two weeks on his grandfather's ranch. Grandpa has a lot of rules, and Sam isn't happy about having to stay with him. But Sam's time on the ranch isn't all bad. He learns to ride a horse and also discovers some surprising things about his father, who died when Sam was a baby. When Sam is forced to overcome his fear of riding in order to help rescue Grandpa, Sam grows to appreciate both his grandpa and life on the ranch.
Amelia's world came crashing down when her parents separated and she was forced to relocate with her mother to a new part of town. But when Duke and Gabriella move into the suite downstairs with their menagerie of exotic animals, Amelia feels like she's been thrown a lifeline. Helping care for the animals gives Amelia a sense of purpose, and she's determined to keep Duke and Gabriella's secret. But eventually her mother discovers the animals and refuses to let them stay. To make matters worse, Winston, a sulcata tortoise, has fallen ill, and the medical bills are piling up. Can Amelia figure out a way to help save Winston and keep her newfound family together?
Ellie and her little brother Max find themselves moving from their grandmother's comfortable home in England to Upper Canada. Their mother is dead, Father wants to start over again, and in 1835 there are many opportunities for settlers in British North America. Despite the strangeness of this vast new world, Ellie is sure things will turn out all right, as long as the family stays together. But once they are in Upper Canada, Father leaves Ellie and Max with strangers on an isolated homestead, while he goes on ahead to find land and build a cabin. Although the mother and father are kind to her, Ellie makes an enemy of their daughter Mary, who is insulted by the newcomer's distant manners, fine clothes and talk of her London home. Ellie's loneliness and discomfort, however, gradually turns into a growing fear. Where is Father? Why hasn't he come back to them? A gripping story for young readers that explored the world of early settlers.
Brady is a dreadful card player and he doesn't like dogs. His mother has moved him across the country to be near to his grandfather who insists on playing (and winning) endless games of Crazy Eights and whose ornery, ancient dog makes Brady's life miserable. Abra, next door, is nice to him, but she dresses like a witch and she's a girl. The only way that Brady can see to make real friends in his new home is to enter the upcoming dog show, but how is he going to do that without a dog?
Jeremy should be at home eating his supper. Instead he has traveled through time with a cat named Aristotle to Mount Olympus, home of the Greek gods. Neither he nor Aristotle has any idea how to get home, let alone how to help Mr. Magnus lift Zeus's curse on his theater, where no play has been performed for years. Not knowing what else to do, Jeremy and Aristotle climb toward the summit, finding adventure all the way.