• Anglais Beginning C for Arduino

    Jack Purdum

    • Apress
    • 1 Février 2013

    Beginning C for Arduino is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. This book introduces you to the C programming language, reinforcing each programming structure with a simple demonstration of how you can use C to control the Arduino family of microcontrollers. Author Jack Purdum uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching.   

    Beginning C for Arduino will teach you:  

    The C programming language
    How to use C to control a microcontroller and related hardware
    How to extend C by creating your own library routines

    During the course of the book, you will learn the basics of programming, such as working with data types, making decisions, and writing control loops. You'll then progress onto some of the trickier aspects of C programming, such as using pointers effectively, working with the C preprocessor, and tackling file I/O. Each chapter ends with a series of exercises and review questions to test your knowledge and reinforce what you have learned.

  • The ideal beginner's guide to C# and object-oriented programming
    Wrox beginners' guides have the perfect formula for getting programming newcomers up and running. This one introduces beginners to object-oriented programming using C# to demonstrate all of the core constructs of this programming framework. Using real-world situations, you'll discover how to create, test, and deliver your programs and how to work with classes, arrays, collections, and all the elements of object-oriented programming. Covers exactly what beginners, even those with no prior programming experience, need to know to understand object-oriented programming and start writing programs in C# Explains the advantages and disadvantages of C#, and tips for understanding C# syntax Explores properties, encapsulation, and classes; value data types; operands and operators; errors and debugging; variables; and reference types Shows how to use statement repetition and program loops, understand arrays and collections, and write your own classes Also covers inheritance and polymorphism Beginning Object-Oriented Programming with C# uses the tried-and-true Wrox formula for making this popular programming method easy to learn.

  • Beginning C# 3.0

    Jack Purdum

    • Wrox
    • 13 Janvier 2011

    Learn all the basics of C# 3.0 from Beginning C# 3.0: An Introduction to Object Oriented Programming, a book that presents introductory information in an intuitive format. If you have no prior programming experience but want a thorough, easy-to-understand introduction to C# and Object Oriented Programming, this book is an ideal guide. Using the tutorials and hands-on coding examples, you can discover tried and true tricks of the trade, understand design concepts, employ debugging aids, and design and write C# programs that are functional and that embody safe programming practices.

  • Beginning C for Arduino, Second Edition is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. Updated with new projects and new boards, this book introduces you to the C programming language, reinforcing each programming structure with a simple demonstration of how you can use C to control the Arduino family of microcontrollers. Author Jack Purdum uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching. Beginning C for Arduino, Second Edition will teach you:The C programming language How to use C to control a microcontroller and related hardware How to extend C by creating your own libraries, including an introduction to object-oriented programmingDuring the course of the book, you will learn the basics of programming, such as working with data types, making decisions, and writing control loops. You'll then progress onto some of the trickier aspects of C programming, such as using pointers effectively, working with the C preprocessor, and tackling file I/O. Each chapter ends with a series of exercises and review questions to test your knowledge and reinforce what you have learned.

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